Man has it been a while. I have been gaming, quite a lot. I bounced from minis to rpgs and back and forth.
But today I want to talk about one of my favourite things that I did last year; going to Adepticon. I registered again and this time I'm going to play in 3 events; The DZC scenario event on Thursday, the Dropfleet Commander tournament on Friday and the Epic Armageddon tournament on Saturday.
I'm excited about these events but I do have a pretty ambitious goal of getting three different armies/fleets painted up for these events in just under 3 months!
This year for DZC and DFC I'm going to have my Shaltari painted up, which will round out both games nicely with 2 factions complete. That will make demoing either game a great deal of fun with fully painted fleets.
I am SUPER excited about playing in the Epic Armageddon tournament! I'm going to play me some Dark Eldar from the Onslaught miniature range. These minis are very modestly priced, gorgeous, and I have to say that the company owner Don is a really nice fellow.
The first on the painting table will likely be my DFC Shaltari as I've already started some of the models and just about everything is assembled for them. They have been a very interesting faction to start playing and a big contrast from what I'm used to with my PHR. I got OWNED last year by a Shaltari fleet when fighting for top table and I'm now curious as to how balanced they are with all of the (welcomed) errata changes.
I've definitely chosen some finesse lists here. Shaltari are like the Commander equivalents of Eldar and Tau combined. Lots of firepower, but relatively weak armour and wicked fast. They use their speed as a way of ensuring their survival. They also have some great mechanics on the ground with teleport technology that should be fun to pull some sneaky tricks.
In the skies the Shaltari feel like playing a wolf pack of submarines. With their very long sensor range and their quite small signatures, they can absolutely use a long arm kiting tactic to pummel the enemy from range while their Voidgates take the cities and objectives.
The Dark Eldar are the pinnacle of finesse in that they are incredibly fast and maneuverable and absolutely deadly in close combat engagements, but they have paper-thin armour and will wither under any concerted fire. I've only played the Eldar in the Epic range, so it should be fun to be able to lean even further into the Eldar finesse philosophy.
Showing posts with label Dropfleet Commander. Show all posts
Showing posts with label Dropfleet Commander. Show all posts
12.27.2017
7.30.2017
Iko Turso DFC Battle Report
It's been a bit of a while since I've had a chance to update the blog, but I've had a nice period of gaming lately! I met a new group down in Hamilton that I get to game with, which has been excellent. I'll blog about those in a while.
Here I wanted to provide an update on the Iko Turso campaign that James and I have been playing!
We managed to carve out some time to play our first DFC game for the campaign; a cool 800pts.
800pts is a tough list to create! I got slaughtered pretty hard, which I blame squarely on my list building in this game; so far that seems to be a theme in the campaign because I have been taking unusual units and strange combinations. In this particular instance I did not take my beloved Echoes and did away with my bombers. I think that was a massive mistake, because very quickly James was able to pull ahead on the ground game while also owning the air with his Amethysts (this inspired me to build some of my own for my growing Shaltari fleet).
Anyhow, see the video above for the details. So far the campaign is 2 to 0 for Shaltari and both scenarios had me losing squarely because of a lack of attention on list building. In the DZC game I clearly didn't take nearly enough infantry and in the DFC game I ignored the PHR strengths and didn't take anything to handle Voidgates sitting in atmosphere.
Here I wanted to provide an update on the Iko Turso campaign that James and I have been playing!
We managed to carve out some time to play our first DFC game for the campaign; a cool 800pts.
800pts is a tough list to create! I got slaughtered pretty hard, which I blame squarely on my list building in this game; so far that seems to be a theme in the campaign because I have been taking unusual units and strange combinations. In this particular instance I did not take my beloved Echoes and did away with my bombers. I think that was a massive mistake, because very quickly James was able to pull ahead on the ground game while also owning the air with his Amethysts (this inspired me to build some of my own for my growing Shaltari fleet).
Anyhow, see the video above for the details. So far the campaign is 2 to 0 for Shaltari and both scenarios had me losing squarely because of a lack of attention on list building. In the DZC game I clearly didn't take nearly enough infantry and in the DFC game I ignored the PHR strengths and didn't take anything to handle Voidgates sitting in atmosphere.
7.13.2017
Iku-Turso Mission 2: Take the Mines!
MISSION BRIEFING:
It took a lot of time and effort, but we've finally extracted and decrypted the memories on our fallen scientist's limbic implants. There's a lot of missing data, but from what we can piece together, the lab was taking some kind of mineral, or energy source, and using it to build a weapon - something so terrible it could very well tilt the whole war in the Scourge's favour if it is ever completed. We don't yet know what this weapon is, or how far along in the build process the Scourge are, but our scans of the scientist's mind were able to reveal the location of the source of the necessary material: Khonsu, Iku-Turso's own moon.Scenario: Scenario 1: Take & Hold (Pg 76) with all rules as listed including the Variant where the two clusters on the sides are worth double victory points.
7.09.2017
DFC: After Action Report. 1500pts PHR vs Scourge
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| Djinn made for a horrifying alpha strike! |
We played 1500pts a side which is the largest I've played yet and fought a Take and Hold scenario. Scourge is one of my favourite factions to play against. Not only do they have an excellent background, but their playstyle is something that I enjoy very much playing against. The fact that they are supremely fast, built for up-close engagement, and typically are on the opposite end of the tactical spectrum from PHR makes for a very enjoyable battle.
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| Echoes respond to the right flank threat. |
What's more is the display of power was such that I would ignore them at my peril; I had to do
something about them.
Since we were playing a scenario that had a Column approach type, it meant that in the early game I had to commit a sizeable degree of my fleet towards dealing with the Djinn problem lest I expose my right flank and encourage him to start harrying more important assets in my fleet.
Thus, I responded with my 4 strong Echoes, an Orpheus troopship as well as my Scipio battlecruiser with Calypso ECM frigate in tow.
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| Admiral in the Scipio watches enemy right flank attack crumble. |
Meanwhile I ran my Pandora frigates up the left side flank in hopes that I could respond to his own troopship as well as the bulk of his fleet that seemed to be deploying on that side. I hid behind a dense debris field to mask my approach, though he did manage to send some bombers on me in the early game.
I got lucky however, I managed to get a full volley of VERY effective burnthrough laser fire onto his troopship and destroy it in one action. This of course painted a HUGE target on their heads as a good portion of Steve's fleet started to focus fire on taking out that threat.
Meanwhile, I did manage to take the right most city with 2 Medeas even though they were getting
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| Pandoras focus on taking out the Chimera. |
By turn 4 it looked as if I had the game pretty handily. I believe the score was somewhere around 21 for the PHR to 11 for the Scourge.
However, in the bottom end of the game Steve's fleet was able to get into its optimal range and started just wreaking havoc on my fleet. My Scipio battlecruiser and Orpheus troopship were destroyed quite quickly even though my Calypsos were star performers. There is only so much that the Calypsos can protect against. By turn 6 the deadpile on both sides was quite heavy, though I think that Steve had a
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| Scipio and Shenlong trade blows, much to the Scipio's demise. |
A great game!
The three things that I learned out of this game about the PHR fleet were:
- Calpysos are worth their weight in gold. If you have a heavy investment in any particular assets, definitely find the 37pts to field one to protect them. I had 2, one with the Scipio and another with my 2 Bellerophons. They were absolutely worth the points.
- Pandoras: Fielded in 4s they are expensive, yes, costing 200pts for the squad. But good god, they have an absolutely devastating alpha strike.
- Scipio: I see its value now. Having a launch capacity of 4 along with 12 light calibre broadsides, it can field a decent degree of threat. In my opinion though, the real advantage of the Scipio is it's speed. Having 10" movement a turn allows for a tremendous increase in possible threat range for my bombers. While I LOVE the Bellerophons, having a movement of 7" means that they are typically relegated to backfield firing and don't have a great capability of repositioning. The Scipio's movement can address both of these issues.
7.04.2017
Fleet Parade
It is a happy thing to reach a milestone when involved in a large painting project. Today I feel as if I've reached a decent milestone.
I now have enough versatility in my painted PHR fleet that I can field a variety of options, including more frigates and different configurations of troop landing ships.
I do feel a bit short on Medeas though, really I do need two more to round out the fleet number to a healthy eight.
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| 1500pt PHR Dropfleet Armada! |
I'm horrified at the thought of how many damned gravity nullifier panels I have painted in this fleet.
I'm also thinking on whether or not I want to get a pack of the normal Echo corvettes. I am not in love
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| Close up of the Calypso |
What do you guys think? Do you like the weird Echoes or should I be a conformist?
The Scipio is a nice centre piece model, which I'll admit, I feel like I was lacking a little bit in my Adepticon list last Spring.
What are you guys interested in seeing me paint next? I have the following on my plate:
- Finish the PHR fleet.
- Start the Shaltari fleet.
- Start the Shaltari ground forces.
- Start the Warhammer 40k Tau.
I'd love to hear your comments.
7.03.2017
Thoughts Regarding Fleet Expansion
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| Scipio Battlecruiser ready for launch. |
I LOVE the look of the Scipio, it's big, nasty and has launch capacity and there is just something about carriers that I truly love. That being said, I think it's fair to say that it is not as good as it's cousin the Leonidas which is 15pts cheaper.
So with the nearing of my fleet's completion I start to look into where I can round out the holes in my fleet. I've started working on getting some Calypsos finished, with the new rules changes to them they are now one of my favourite ships not only from an aesthetic standpoint but also because of what they can do in game.
The only thing that I love better than carrier ships is ECM ships.
After the two Calypsos that I'm working on I will finish my Heracles battleship and I have a full 8 more PHR frigates that I can complete.
So with this in mind, here is what I'm envisioning to finish to complete the fleet in its entirety:
2 Calypso ECM Frigates
1 Heracles Battleship
2 Medea (to add to the current 6 I have)
6 more modular Frigates
1 Agamemnon Battlecruiser
2 Theseus
2 more Echoes
Hmm, well that's 16 more ships, 2 of which have to get scratch built to go with the rest of my Echoes but I think that will be doable.
The two main strategies that I want to be able to use with this flotilla composition is to be able to field fleets that are either traditional in design (with a healthy segment of Capital and support ships) or be able to field a Frigate horde fleet. With no less than 20 Frigates at my availability once the fleet is finished, as well as the Theseus in support, I should be able to field whatever little horde I want.
I'm SUPER excited about acquiring an Agamemnon Battlecruiser once they are available. As much as I do enjoy the special edition Kickstarter variant of the Battlecruisers, the new sculpts of the Battlecruiser class is just gorgeous.
6.26.2017
Frigates
Just a quick update.
I managed to finish off the 4 frigates that I was working on for my Dropfleet PHR. This will allow for a nice degree of versatility in my fleet. I have another 10 to whip up, I know that 2 will be Calypso and will likely do up at least 2 more Medeas so I can run a nasty little frigate horde.
Now that I'm talking it out I'll likely need to do the remaining frigates that aren't Medeas in a modular format as well, that way I can field whatever I like. It takes a bit longer but is well worth it in the end.
I'll need to get a few more cruisers at some point to round out the fleet. The troopships are amazing, but if I was to reposition the fleet to be frigate heavy, I think I'd rather have some lighter cruisers
available to me as I fear the troopships would get lit up and nuked in no time. Better to go with something cheaper points wise, I think.
I managed to finish off the 4 frigates that I was working on for my Dropfleet PHR. This will allow for a nice degree of versatility in my fleet. I have another 10 to whip up, I know that 2 will be Calypso and will likely do up at least 2 more Medeas so I can run a nasty little frigate horde.
Now that I'm talking it out I'll likely need to do the remaining frigates that aren't Medeas in a modular format as well, that way I can field whatever I like. It takes a bit longer but is well worth it in the end.
I'll need to get a few more cruisers at some point to round out the fleet. The troopships are amazing, but if I was to reposition the fleet to be frigate heavy, I think I'd rather have some lighter cruisers available to me as I fear the troopships would get lit up and nuked in no time. Better to go with something cheaper points wise, I think.
6.22.2017
Paint Brushes Maketh the Man
I always enjoy getting new paint brushes. Even if they are the shitty ones.
Actually, I have to say, I do prefer crappy paint brushes to nice ones. The cheaper ones hold an edge just fine, I find and more often than not, even if I have a decent set of brushes I invariably end up cutting the points with an xacto-knife anyhow.
Sure the nice paint brushes are better quality but when you can spend upwards of $30 or more on a brush, do you really want to do anything by way of lining, drybrushing, blending or anything that's going to cause some wear? I don't!
With the cheaper brushes I don't really care. I can use them for whatever I want and at $2 a brush I'm not worried if they don't last through an entire project.
So I've taken a small detour on my Warhammer models to complete some of the PHR frigates that I have for Dropfleet commander. Since my frigates are at a premium I decided that it would make sense to go ahead and magnetize the weapon types. It's a bit more work on the build time and
painting but well worth the effort.
I got the first frigate done in about 3 hours which I think is fairly respectable considering that 1 frigate is now 3 essentially. :)
I'm really not sure yet what kinds of frigates I like, I can see uses for them all. Initially I REALLY loved the Andromedas. Just something about pocket carriers really made me excited and reminded me of my Eve Online days when I'd run around in an Ishkur drone frigate.
The Pandoras are gods though in numbers with their small signature and absolutely deadly burn through laser.
While I dismissed the Europas for having somewhat mediocre broadsides, I did see how they can essentially almost drop a heavy cruiser in a single, well placed volley if fielded in numbers, so we'll need to test those further to see if they continue to perform.
I'm enjoying painting the frigates, mostly because I can bust them out relatively quickly, but I'll be
happy to get back to my Warhammer figures and start chipping away at that new projects.
Oh! Also, I've been using Trello as a way of keeping all of my painting projects on task. I highly recommend using it! I might do a blog post and show some screen shots on how I'm using it soon.
Actually, I have to say, I do prefer crappy paint brushes to nice ones. The cheaper ones hold an edge just fine, I find and more often than not, even if I have a decent set of brushes I invariably end up cutting the points with an xacto-knife anyhow.
Sure the nice paint brushes are better quality but when you can spend upwards of $30 or more on a brush, do you really want to do anything by way of lining, drybrushing, blending or anything that's going to cause some wear? I don't!
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| Europa configuration |
So I've taken a small detour on my Warhammer models to complete some of the PHR frigates that I have for Dropfleet commander. Since my frigates are at a premium I decided that it would make sense to go ahead and magnetize the weapon types. It's a bit more work on the build time and
painting but well worth the effort.
I got the first frigate done in about 3 hours which I think is fairly respectable considering that 1 frigate is now 3 essentially. :)
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| Pandora configuration |
The Pandoras are gods though in numbers with their small signature and absolutely deadly burn through laser.
While I dismissed the Europas for having somewhat mediocre broadsides, I did see how they can essentially almost drop a heavy cruiser in a single, well placed volley if fielded in numbers, so we'll need to test those further to see if they continue to perform.
I'm enjoying painting the frigates, mostly because I can bust them out relatively quickly, but I'll be
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| Andromeda configuration |
Oh! Also, I've been using Trello as a way of keeping all of my painting projects on task. I highly recommend using it! I might do a blog post and show some screen shots on how I'm using it soon.
5.28.2017
A New Project: Robots of a Different Make
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| Starting with some Fire Warriors. Always a good choice. |
Now that the dust has settled though I have a chance to update you all on some things that I'm doing:
- Adepticon: It was amazing! I'll definitely aim to go back next year. All told I came in about middle of the pack for both Dropzone Commander and Dropfleet Commander. At one point I was competing on the top table for Dropfleet but got my ass handed to me by a (Ahem) fairly beardy Shaltari list that really focused on gate spam. I met some really truly great people though and had some excellent games! Well worth all of the effort!
In the end I got Best Sportsman in both tournaments! So I'm pretty chuffed about that! - Dropzone/fleet Campaign: My friend James and I have decided to make a little bit of a campaign for ourselves utilizing some of the campaign rules for Dropzone/fleet. We play our first game on Thursday. I'll post separately on this as James has written the first scenario and it's pretty awesome! We're starting off small and then escalating into full scale tiny war!
- Robots of a Different Make: I LOVE DZC/DFC but I'll admit, it's pretty hard to find a community of regulars and I miss the hell out of being able to drop into a store and get a pickup game on the fly. After doing quite a bit of reading and hearing some seriously good things about the new 8th Edition coming out for Warhammer 40k I have decided to pull the trigger and get back into the hobby! After quite a bit of deliberation I opted to get back into one of my very favourite factions: The Tau. I LOVED the Tau when they first released and seeing their range of models now has only solidified that for me.
I have started off with the basics: Troops and transports. Since I don't know what the options are going to look like for the Tau going into 8th, I figured that you can't really go wrong with painting up a bunch of troops and Devilfish. One would presumably always want abundant amounts of both! Plus troops can really wear on a person after a while so I figured I would get a head start and work on them in earnest while my enthusiasm is high. That way I can reward myself with the cool robots later.
It's always such an agony picking out colour schemes. In this instance I have opted to do a variation of StrikingScorpion82's scheme. I'm still undecided if I'm going to go with an orange or a turquoise scheme at this point. My original Tau way back in the day were turquoise and looked fantastic but I've also never really used orange as a main colour before and in keeping with my projects over the last few years I've been trying to use colours that I don't usually use.
2.20.2017
PHR Fleet Finished!
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| The PHR fleet in its entirety. |
I am pretty happy with how quickly the fleet came together. Typically my painting progress is usually fairly slow. While I don't profess to be a terribly good painter by any stretch, I do get lost in the details when I'm painting models of this scale and that can greatly elongate the time it takes to finish a project.
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| Close up of the Bellerophons and Launch Assets. |
I wasn't certain how I would enjoy going with the stock colour scheme, but now that they are finished
and I can see them 'in the flesh' I'm quite happy with how they turned out. I was even able to get all of the flight stands and launch assets complete as well.
Enjoy the pictures!
2.11.2017
Echoes Complete
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| Echo squad in all its glory. |
So this morning my wife said that she wanted to go upstairs and knit.
I was able to complete the rest of my Echoes this morning which was an unexpected and happy surprise. I even had the chance to complete assembling the rest of the launch assets as well as base the last Medea and 2 Orpheus in the fleet.
Officially I have 2 cruisers and 1 frigate left to complete the fleet, so I'm WAY ahead of time! Which is good because it's looking like I have some painting to do with my Dropzone Commander army for Adepticon.
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| Since Echoes have the Stealth characteristic I wanted to add the ECM suites from the Calypsos. |
I figure 9 more evenings will complete this fleet. I'm very happy with the progress.
But as far as my Echoes are concerned I am very happy with how these kitbashed ships turned out. They are exactly what I imagined the corvettes looking like.
2.09.2017
Echoes
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| Test Echo supported by double Bellerophons in the back. |
First off I've gotten it down that I can complete a heavy cruiser inside of 3 nights of light painting. About 2 hours to black the models and do touch ups to the cream on the hulls. Another 2 to silver and do broad details and a final 2 to touch up details and do some shading.
Which meant I was able to finish another Bellerophon tonight! So I've got 2 painted in my fleet. With 4 cruisers done and 5 frigates, I decided to give myself a bit of a reward and paint up my Echoes.
The normal PHR corvette is a problem for me; it looks for all the world like a derpy dolphin. While it does convey speed and maintain some design principals of the overall PHR theme of sleek lines, gravity nullifiers and a sub-light engine, the execution of it is something that I'll just never field in my fleet.
I wanted something that paid a bit of homage to the kind of Alien-esque design of the PHR fleet.
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| The fleet grows! |
It's pretty simple with just 7 parts. First I take the hood of the Andromeda frigate and turn it upside down on top of a Calypso underslung ECM systems. I make sure to turn them backwards however and align them so that they are more or less perpendicular with the hull.
I then knocked off the sensor array on the prow of the Calypso underbelly to create a flat bonding surface where I glue a cruiser prow mass driver to represent the Echo's Medium Calibre Turrets.
On the back end I flatten off the round part of a frigate fin, turn it upside down and nestle it in the natural pocket that forms between the Andromeda canopy and a light cruiser's underpaneling that has been cut in half. That will form the aft of the ship.
They look pretty good, I think!
2.07.2017
Bellerophon
The first of my Vanguard ships was completed tonight. The Bellerophon is a key player in the PHR fleet and the current meta is such that having them is practically (in my opinion) pretty essential.
The reason is PHR bombers. They are just so good. Hitting on 2+ and causing criticals on 4+ they have the potential, in numbers, of causing a truly massive amount of damage.
Sure, point defense is an issue, especially considering that it is a defense mechanism that is usually affected by hull damage in other games, but given that you can critical so easily, it's also relatively easy to overcome PD.
When paired with a twin burn through laser on the prow the ship is a damned fine one!

I love carriers, always have. Doesn't matter the genre really. The idea of massive amounts of fighters
and bombers has always been cool to me.
I decided to make the highlighting colour of the gravity nullifiers a bit more white. They look a bit more 'anime' but they pop a whole hell of a lot more.
Anyhow, enjoy!
The reason is PHR bombers. They are just so good. Hitting on 2+ and causing criticals on 4+ they have the potential, in numbers, of causing a truly massive amount of damage.
Sure, point defense is an issue, especially considering that it is a defense mechanism that is usually affected by hull damage in other games, but given that you can critical so easily, it's also relatively easy to overcome PD.
When paired with a twin burn through laser on the prow the ship is a damned fine one!

I love carriers, always have. Doesn't matter the genre really. The idea of massive amounts of fighters
and bombers has always been cool to me.
I decided to make the highlighting colour of the gravity nullifiers a bit more white. They look a bit more 'anime' but they pop a whole hell of a lot more.
Anyhow, enjoy!
2.05.2017
Thoughts About Designing Fleets
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| Medea doing what they do best. |
What with the Adepticon tournament coming up soon, I've been working hard to get my fleet painted in time. It's a bit of a challenge, life is hectic right now so getting dedicated hours to paint is always an exercise in extreme scheduling.
That being said, I was at the halway point for my 1250pt fleet which featured a very sweet looking Heracles battleship as my centrepiece model. As beautiful as the Heracles is though, I initially had a pretty hard time justifying the 285pt expenditure in my fleet. The folks on the Hawk forums did manage to convince me to give it a try though and I centred my list around it.
I managed to get a game in yesterday against a Shaltari opponent and I've got to say, I was incredibly underwhelmed by the Heracles' performance.
I started off the game with everything in my favour, to the point where my opponent had all but given up, but I'll admit, I completely shit the bed in the last half and in the end the score was somewhere around 44 for my opponent to 8 for myself.
The list was solid, my critical errors were that I ignored his Diamond class battleship, which waltzed
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| How to Shit the Bed: The Naval Edition. |
However, the Heracles' whopping 12" signature radius coupled with the Bloom characteristic on its famed Dark Matter Cannon meant that I was projecting an absolutely eye-blisteringly bright signature at 18"! With Shaltari on the board, that meant that they were firing at the battleship from up to 30" without factoring in movement! As awesome as 22 hull points seem, they wilted under the focused fire of the Shaltari fleet and in the end I felt that, even though my positioning was pretty terrible, the utility behind the Heracles left something to be desired.
The Medea and my Echos have continued to be star performers and while my troopships and Bellerophons did become casualties of war against the Diamond, I have seen what they can do under normal circumstances and have recognized that they are key performers.
So after much though, I have decided to double down on my original list philosophy which is to overwhelm the ground game and present a strong presence in prow mounted Burn Through Lasers.
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| When their carrier and battleship are sitting above your hometown, things have gone wrong. |
I took out my battleship and have added in 2 more Orpheus; they're SO good with 12 Light Cal broadsides on the port and starboard sides and a BTL on the front. I also had points enough to add an additional Medea.
In all honesty, I do debate whether 4 troopships with 6 Medea is overkill and have wondered if I shouldn't take out a troopship and Medea to find the points to add a 3rd Bella and a Calypso, but I'll stick with this list for now and see how we fair.
Here is what that list looks like now:
--------------------------------------
Task Force B - 1239pts
PHR - 8 launch assets
SR20 Vanguard battlegroup (360pts)
1 x Bellerophon - 180pts - H
1 x Bellerophon - 180pts - H
SR7 Line battlegroup (213pts)
1 x Ganymede - 135pts - M
2 x Medea - 78pts - L
SR7 Line battlegroup (208pts)
1 x Orpheus - 130pts - M
2 x Medea - 78pts - L
SR7 Line battlegroup (190pts)
1 x Orpheus - 130pts - M
2 x Echo - 60pts - L
SR7 Pathfinder battlegroup (190pts)
2 x Echo - 60pts - L
1 x Orpheus - 130pts - M
SR2 Pathfinder battlegroup (78pts)
2 x Medea - 78pts - L
------------- dflist.com -------------
I do have to say though, while I was at the halfway point for painting my fleet, with the additional ships now I have not a small amount of painting to get through now with a half a Bella and his brother, 2 more Orpheus, 4 Echos and a Medea to complete.
Not to mention that I need to look at what my Dropzone Commander army will look like for the ground game tournament... There is some comfort in that I have just a bit shy of 7 weeks before the tournament to get everything done in time.
So long as I keep a decent pace, I should get everything done, so long as I don't get ambitious and put too much to paint on my DZC list...
A Njord/Odin wrecking ball could be fun... <looks at unpainted pile of minis...> Hmmmm...
2.02.2017
Dropfleet Commander: PHR Orpheus
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| Completed Orpheus. |
Decent prow weapons are a rarity on the PHR ships, so I capitalize on them where I can. A part of the philosophy behind my fleet is to saturate the opponent with burn through lasers on the prows of my fleet while I overwhelm them with superior launch assets. PHR bombers are the best in the game, hence why I have no less than 2 Bellerophons in the fleet.
I am assuming that the Shaltari will be my most difficult opponents and it is my hope that I'll have enough saturation of either BTLs offset with bombers. The idea is that I'll force my opponent to make one of two difficult choices: Either take the BTL hits directly with the weaker armour saves or choose to take the passive shield saves but then sacrifice their superior point defence dice under waves of bombers.
So where does this troopship fall into that? With the addition of the BTL on the prow as well as the essential needs of bulk landing capabilities, this troopship covers both of those needs quite well. In addition, the broadsides allow me to hunt frigates either in the orbits or possibly in atmosphere.
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